Levels (whom his friends call Change Range)
The Levels node in Conduit is basically equivalent to the Levels adjustment in Photoshop, so it’s easy to think of it as an image operation foremost. Yet Levels actually performs a very general-purpose math operation that can come in handy in many situations.
Consider an effect that takes a value from the user using the Slider node. The slider’s value is usually in the range 0 to 1 (what is often called the “standard range” in Conduit because it’s the range for visible pixel values). What if we want this slider to drive a value that needs a larger range — for example, a 2D Transform node? If we want to use this slider to move the image up to 100 pixels in either direction, we’ll need to change the slider’s input value’s range from [0, 1] to [-100, 100].
This could of course be accomplished by using a few basic math nodes:

But that looks rather unweildy for such a simple operation… So let’s use Levels instead:

See what happens in Levels? Input black and input white specify the original range (in this case, 0 to 1). Output black and output white specify the output range. This performs exactly the same math as the Multiply+Subtract nodes in the first screenshot.
Don’t forget that the Clip to 0-1 setting is enabled by default when a Levels node is created, so you need to uncheck that box. (If you don’t, Levels will clip all negative values to zero and all >1 values to one.)
